Pulse Advance
Build and retrofit your grid with modules and defeat your foes! A small rogue-like strategy game.
After a strange signal, your dream was shattered. You don’t know where you are, you don’t know what you are and you want to scream, but can’t. The only option there is - to venture outside.
Controls
During battle:
Click on your enemies’ modules to target them.
During editing:
Click on a module to select it, click again with LMB to place it, or use RMB to deselect it. Use Q and E to rotate some modules.
Credits:
DazyLude - coding and game design
tailchaser - graphics and visual design
mariannabbbbb - sounds and sound design
SearchingFox - QA&testing
Ludum Dare 59 project.
| Published | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | DazyLude |
| Genre | Strategy |
| Made with | Godot |
| Tags | Godot, Ludum Dare 59, Roguelike, Sci-fi, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Ludum Dare |
| Content | No generative AI was used |




Comments
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Destroying enemy weapons doesn’t seem to disable them
That's definitely unexpected behavior! I didn't replicate it on my end, however. Could you please provide additional details on how you encountered this bug? Browser you played the game in, the difficulty level, how enemy grid looked etc.
The artwork of this game is just absolutly adorable and fantastic keep up the great work!